Time-Plus Score Calculator
IDPA and other time-plus scoring formats. Final time, accuracy-and-penalty breakdown in seconds, and make-up decision math.
Time-plus scoring turns everything into seconds: Final Time = Raw Time + Accuracy + Penalties. Each down adds seconds and every penalty is a flat time tax, so accuracy and speed share one currency. Use the IDPA preset or switch to Custom to score house rules and drills.
(-0 + -1 + -3 + Miss) = 0
Final Time
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Time Cost Breakdown
Make-Up Shot Thresholds
Take the make-up shot if it costs less than:
Final Time = Raw Time + Accuracy + Penalties, all in seconds. Each down and each miss adds seconds to your raw time, and every penalty is a flat time tax — make a shot up if you can do it faster than the seconds it would save. IDPA values shown by default; Custom mode supports house rules and training drill formats.
Frequently Asked Questions
What is time-plus scoring and what is the formula?
Time-plus scoring converts everything into seconds and adds it to your raw time — lowest final time wins. The formula is Final Time = Raw Time + Accuracy Seconds + Penalty Seconds. IDPA is the best-known time-plus sport: every dropped hit adds seconds to your stage time, and procedural and target penalties add fixed seconds on top. The calculator above breaks your run into exactly those three buckets.
What are the IDPA hit-zone values in seconds?
IDPA targets score Down-0, Down-1, and Down-3. A Down-0 (the center A-zone) adds nothing. A Down-1 adds 1 second, and a Down-3 adds 3 seconds. Every dropped hit converts straight to time, so accuracy and speed live on the same scale — you can trade a slower, more careful shot directly against the seconds a worse hit would cost you.
What do the IDPA penalties cost?
Procedural Error (PE) is 3 seconds. A hit on a Non-Threat is 5 seconds. A Flagrant Penalty (FP) — a serious procedural like creeping or a deliberate gain — is 10 seconds. Failure to Do Right (FTDR), reserved for unsportsmanlike conduct or gaming the course, is 20 seconds and is match-ending in practice. The calculator above lets you enter each of these and shows how many seconds they bolt onto your time.
Can you walk through a worked time-plus example?
Say you shoot a stage in 14.20 raw seconds with 8 Down-0, 3 Down-1, and 1 Down-3, plus one Non-Threat hit. Accuracy seconds = (3 × 1) + (1 × 3) = 6 seconds. Penalties = 5 seconds for the Non-Threat. Final Time = 14.20 + 6 + 5 = 25.20. That single Non-Threat cost you as much as five Down-1 hits — penalties dwarf the seconds you lose to dropped hits, which is why they decide stages.
Why is a miss so expensive?
A miss is the worst per-target outcome on the clock. In IDPA a miss is scored Down-5, which converts to a flat 5-second hit to your time — more than any single poor-but-present hit (a Down-3 costs only 3). The cost is charged once, in the accuracy bucket; there is no second penalty stacked on top of it in stock IDPA. If your match adds its own miss rule, use Custom mode to match it, because how a miss is scored changes every make-up decision below it.
When should I take a make-up shot?
Take the make-up only if it costs less time than the seconds it saves. Upgrading a Down-1 to a Down-0 saves 1 second, so the make-up is worth it only if you can fire it in under a second — usually yes. Upgrading a Down-3 saves 3 seconds, an easy call. Making up a miss saves the most of all. The calculator above prints each of these thresholds so you are not doing arithmetic on the timer.
What is Custom mode for?
Custom mode lets you set every value — the seconds for each hit zone and each penalty — so you can score formats that are not stock IDPA. Use it for club house rules, training-league variants, or drill scoring where a miss or a procedural carries a different cost. Switch back to IDPA and the standard values reload. It keeps the same Final Time math, just with your numbers.
How does time-plus differ from USPSA hit factor scoring?
They optimize opposite things. USPSA hit factor is scored per second — higher is better — and it rewards shooting faster even if accuracy slips a little. Time-plus is total seconds — lower is better — and because every dropped hit converts straight to time, it pushes you toward accuracy. The same shooter often runs a more conservative, precise pace in IDPA than in USPSA, because in time-plus a dropped hit and a slower split cost exactly the same currency.
How does final time decide my placement?
In time-plus you are ranked by total final time across all stages — add every stage's final time and the lowest aggregate wins the division. There is no per-stage percentage like USPSA; a blow-up stage with a big penalty hits your total directly and is hard to recover from. That makes consistency the dominant trait: the shooter who avoids the one catastrophic stage usually beats the one with a faster average and a single disaster.
What advanced insight wins time-plus matches?
Protect against penalties before you chase speed. Because a Non-Threat is 5 seconds and a Flagrant Penalty is 10, a single mental lapse erases a whole stage of careful trigger work. The best time-plus shooters run a hair under their ragged edge — fast enough to be competitive, controlled enough to never hand back 5 or 10 seconds at once. Use the breakdown above after each run to see whether your time was lost to dropped hits or to penalties, and fix the bigger leak first.